Zero City Bot
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Zero City BOT

A Powerful BOT for Zero City Game

Zero City BOT

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Our Dear Fellow Zero City Players,

After playing Zero City for years, we still continue to enjoy the game. However sometimes it becomes very repetitive game in order to gather some rewards such as cryptocoins, gears for dwellers (weapons, armors, bracelets, devices), room upgrades, etc.

Therefore we decided to develop a Zero City BOT to minimize the repetitive work and to concentrate more on the enjoyable parts of the game.

Currently (version 1.7.2) Zero City BOT includes the following features:



Download & Installation

Windows Configuration:

Emulator:

Nox and MEmu are Android emulators which will allow you to run Zero City game in your computer eventough you play the game on your Iphone or Ipad. Please use the following links to download and install Nox or MEmu: bignox.com / memuplay.com

Nox Configuration:

Zero City BOT

Zero City BOT

MEmu Configuration:

Zero City BOT

Zero City BOT

Zero City BOT

Zero City BOT:

If Zero City BOT throws any kind of exception please contact us via botzerocity@gmail.com to fix it.

.NET Framework:


2 Days Free Trial, then ONLY 5$ per month

We give you a 2 days free trial to be sure that the Zero City BOT works on your system. Then we kindly ask your support by purchasing a subscription for only 5$ per month in order us to continue to improve the Zero City BOT.

This price will be higher as the Zero City BOT is enhanced for the other parts of the game.

However you will NOT be affected by the price changes if you purchase and regularly renew your subscription now.

You can also purchase yearly subscription for only 50$ per year (2 months free).


How to Purchase

Paypal:

Bitcoin:


Configuration

You can configure Zero City BOT according to your needs by editing config.txt.

Parameter Description
emulator Which emulator to be used. [nox, memu, or auto]
alarm_suspicious_activity
(thanks to Perry and Thomas)
If 0, no alarm and email for Suspicious Activity screen.
If 1, an alarm will sound (PC sound must be ON) and an email will be sent if Zero City BOT encounters Suspicious Activity screen.
emulator_in_background If 0, emulator window should be on top (Select this if 1 does not work).
If 1, emulator window can be in background (not minimized).
max_screen_sleep_time Interval in miliseconds between screen scanning. It should be adjusted according to the performance of your computer.
Too high values causes massacre stages are finished before attacking an opponent.
Too low values causes incorrect screen clicks by Zero City BOT.
other_device_sleep_time Duration in seconds to login again after logged in the game from another device.
auto_start
(thanks to Ihsan)
If 0, Zero City BOT starts and finishes automatically.
If 1, it waits a key press to start and finish.
repeat_all How many times to repeat all modes.
max_new_loop_sleep_time Duration in seconds after finishing all modes and before starting a new loop.
low_health_sleep_time If low_health_battle parameter is 0, duration in seconds to wait for healing in each mode.
crowds If 0, Crowds of Zombies mode will not be played.
If 1, Crowds of Zombies mode will be played.
crowds_low_health_battle If 0, it will wait for healing in Crowds of Zombies mode.
If 1, battles will be fought with low health in Crowds of Zombies mode.
crowds_officer_armament
(thanks to Darrick)
If 0, Officer Armament will not be used in battles in Crowds of Zombies mode.
If 1, Officer Armament will be used in battles in Crowds of Zombies mode.
railroad_station If 0, Railroad Station mode will not be played.
If 1, Railroad Station mode will be played.
railroad_station_use_food If 0, Railroad Station will be only played for free entries.
If 1, Railroad Station will be played using food as well.
deploy_previous_squad
(thanks to Ronni)
If 0, best squad will be deployed.
If 1, previous squad will be deployed.
railroad_station_collect_reward If 0, Railroad Station rewards will not be collected.
If 1, Railroad Station reward will be collected from mailbox at the end of each Railroad Station raid.
railroad_station_officer_armament
(thanks to Darrick)
If 0, Officer Armament will not be used in battles in Railroad Station mode.
If 1, Officer Armament will be used in battles in Railroad Station mode.
repeat_pvp How many times to fight PvP battles.
pvp_max_squad_power_scale Maximum opponent squad powers to be attacked. In percent ratio of your squad power.
(Desired Max Opponent Power / Your Power) x 100 (Decimals are not allowed. Only use integer part)
pvp_low_health_battle If 0, it will wait for healing in PvP mode.
If 1, battles will be fought with low health in PvP mode.
pvp_officer_armament
(thanks to Darrick)
If 0, Officer Armament will not be used in battles in PvP mode.
If 1, Officer Armament will be used in battles in PvP mode.
change_opponent If 0, the opponent will not be changed if it does not meet power scale and resources criterias, then the bot will move onto the next opponent.
If 1, the opponent will be changed if it does not meet power scale and resources criterias.
reattack_defeated If 0, the opponent will not be re-attacked if previously lost to it, then the bot will move onto the next opponent.
If 1, the opponent will be re-attacked even if previously lost to it.
pvp_min_cash Minimum cash amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their cash amount.
If very large value such as 999999999, cash amount will not affect the desicion to attack.
pvp_min_reagents Minimum reagents amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their reagents amount.
If very large value such as 999999999, reagents amount will not affect the desicion to attack.
pvp_min_wood Minimum wood amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their wood amount.
If very large value such as 999999999, wood amount will not affect the desicion to attack.
pvp_min_steel Minimum steel amount which opponents must have to be attacked.
If 0, each opponent will be attacked regardless of their steel amount.
If very large value such as 999999999, steel amount will not affect the desicion to attack.
repeat_tunnels How many times to fight Tunnels battles.
max_tunnels_level The maximum Tunnels level to be fought.
force_max_level If 0, and if a battle is lost, Zero City BOT will fight the previous level in the next time.
If 1, and regardless a battle is lost or not, Zero City BOT will always try to reach the configured maximum Tunnels level.
tunnels_low_health_battle If 0, it will wait for healing in Tunnels mode.
If 1, battles will be fought with low health in Tunnels mode.
tunnels_officer_armament
(thanks to Darrick)
If 0, Officer Armament will not be used in battles in Tunnels mode.
If 1, Officer Armament will be used in battles in Tunnels mode.
repeat_ticket How many times to participate massacres using tickets.
repeat_food How many times to participate massacres using food.
use_ticket_first
(thanks to Luis)
If 0, Zero City BOT uses food first to participate to massacres, then tickets.
If 1, Zero City BOT uses tickets first to participate to massacres, then food.
massacre_strategy Different strategies for opponent selection to attack in massacre stages. Please refer to Massacre Strategies section.
max_squad_power_scale Maximum opponent squad powers to be attacked. In percent ratio of your squad power.
(Desired Max Opponent Power / Your Power) x 100 (Decimals are not allowed. Only use integer part)
massacre_collect_reward If 0, Massacre rewards will not be collected.
If 1, Massacre reward will be collected from mailbox at the end of each Massacre.
max_new_massacre_sleep_time Maximum duration in seconds after finishing a massacre and before starting a new one.
event_map If 0, Zero City BOT fights all 16 Event map waypoints.
If 1, the Event map is not played.
event_cryptocoin_reset How many times to refresh the event map using cryptocoins.
event_low_health_battle If 0, it will wait for healing in Event mode.
If 1, battles will be fought with low health in Event mode.
event_officer_armament
(thanks to Darrick)
If 0, Officer Armament will not be used in battles in Event mode.
If 1, Officer Armament will be used in battles in Event mode.

Massacre Strategies

The following strategies can be used in Massacres/Arena.

If you have any suggestions for massacre strategies please contact us via botzerocity@gmail.com and we will try to implement in Zero City BOT.

Strategy Stage(s) Opponent
0 1 5th weakest
2 4th weakest
3 3rd weakest
4 2nd weakest
5 Weakest
1 1 3rd weakest
2, 3, 4, 5 Above, if there is not in power scale then weakest
2 1 5th weakest
2 Below, if there is not in power scale then 4th weakest
3 Below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
3 1 5th weakest
2 Above, if there is not in power scale then below, if there is not in power scale then 4th weakest
3 Above, if there is not in power scale then below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then below, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then below, if there is not in power scale then weakest
4
(thanks to
Perry)
1, 2, 3 Weakest
4, 5 Above, if there is not in power scale then below, if there is not in power scale weakest
5
(thanks to
Harun)
1, 2, 3, 4 Weakest
5 Above, if there is not in power scale then below, if there is not in power scale weakest
6
(thanks to
Spiros)
1 5th Weakest
2 Weakest if above, 2nd weakest if above, 3rd weakest if above, 4th weakest
3, 4, 5 Above, if there is not in power scale then weakest
7
(thanks to
Spiros)
1 5th Weakest
2 Below, if there is not in power scale then 4th weakest
3 Above, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
8
(thanks to
Michel)
1 5th Weakest
2 4th weakest
3 Above, if there is not in power scale then below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then below, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then below, if there is not in power scale then weakest
9
(thanks to
Alexander)
1 Strongest
2 Above, if there is not in power scale then 4th weakest
3 Above, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
10
(thanks to
Alexander)
1 Strongest
2 Below, if there is not in power scale then 4th weakest
3 Below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Above, if there is not in power scale then weakest
11
(thanks to
Thomas)
1 5th Weakest
2 Below, if there is not in power scale then 4th weakest
3 Below, if there is not in power scale then 3rd weakest
4 Above, if there is not in power scale then 2nd weakest
5 Weakest
12
(thanks to
Talha)
1, 2, 3, 4, 5 Above, if there is not in power scale then weakest
13
(thanks to
Joshua)
1, 2 Weakest
3, 4, 5 Above, if there is not in power scale then below, if there is not in power scale then weakest
14 1 5th Weakest
2, 3, 4, 5 Weakest above, if there is not in power scale then weakest

Support, Questions & Suggestions

We appreciate any kind of feedback, so if you have any questions, suggestions or you need support please contact us via email: botzerocity@gmail.com


Troubleshooting


Version Log

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